Declaration | |
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From | + (nullable SCNAction *)sequence:(nonnull NSArray<SCNAction *> *)actions |
To | + (nonnull SCNAction *)sequence:(nonnull NSArray<SCNAction *> *)actions |
Declaration | |
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From | + (nullable SCNAction *)group:(nonnull NSArray<SCNAction *> *)actions |
To | + (nonnull SCNAction *)group:(nonnull NSArray<SCNAction *> *)actions |
Declaration | |
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From | + (nullable SCNAction *)repeatAction:(nonnull SCNAction *)action count:(NSUInteger)count |
To | + (nonnull SCNAction *)repeatAction:(nonnull SCNAction *)action count:(NSUInteger)count |
Declaration | |
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From | + (nullable SCNAction *)repeatActionForever:(nonnull SCNAction *)action |
To | + (nonnull SCNAction *)repeatActionForever:(nonnull SCNAction *)action |
Declaration | |
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From | - (void)cameraInertiaWillStartForController:(SCNCameraController *)cameraController |
To | - (void)cameraInertiaWillStartForController:(nonnull SCNCameraController *)cameraController |
Declaration | |
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From | - (void)cameraInertiaDidEndForController:(SCNCameraController *)cameraController |
To | - (void)cameraInertiaDidEndForController:(nonnull SCNCameraController *)cameraController |
Declaration | |
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From | @property (nonatomic, assign) id<SCNCameraControllerDelegate> delegate |
To | @property (nonatomic, assign, nullable) id<SCNCameraControllerDelegate> delegate |
Declaration | |
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From | @property (nonatomic, retain) SCNNode *pointOfView |
To | @property (nonatomic, retain, nullable) SCNNode *pointOfView |
Declaration | |
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From | @property (nonatomic, assign) SCNInteractionMode interactionMode |
To | @property (nonatomic) SCNInteractionMode interactionMode |
Declaration | |
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From | @property (nonatomic, assign) SCNVector3 target |
To | @property (nonatomic) SCNVector3 target |
Declaration | |
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From | @property (nonatomic, assign) BOOL automaticTarget |
To | @property (nonatomic) BOOL automaticTarget |
Declaration | |
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From | @property (nonatomic, assign) SCNVector3 worldUp |
To | @property (nonatomic) SCNVector3 worldUp |
Declaration | |
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From | @property (nonatomic, assign) BOOL inertiaEnabled |
To | @property (nonatomic) BOOL inertiaEnabled |
Declaration | |
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From | @property (nonatomic, assign) float inertiaFriction |
To | @property (nonatomic) float inertiaFriction |
Declaration | |
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From | @property (nonatomic, assign) float minimumVerticalAngle |
To | @property (nonatomic) float minimumVerticalAngle |
Declaration | |
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From | @property (nonatomic, assign) float maximumVerticalAngle |
To | @property (nonatomic) float maximumVerticalAngle |
Declaration | |
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From | @property (nonatomic, assign) float minimumHorizontalAngle |
To | @property (nonatomic) float minimumHorizontalAngle |
Declaration | |
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From | @property (nonatomic, assign) float maximumHorizontalAngle |
To | @property (nonatomic) float maximumHorizontalAngle |
Declaration | |
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From | - (void)frameNodes:(NSArray<SCNNode *> *)nodes |
To | - (void)frameNodes:(nonnull NSArray<SCNNode *> *)nodes |