GameController macOS 12.3 to 13.0 API Differences
GCAxisElement.h
Added
GCAxisElement
Added
GCAxisElement.absoluteInput
Added
GCAxisElement.relativeInput
GCAxisInput.h
Added
GCAxisInput
Added
GCAxisInput.valueDidChangeHandler
Added
GCAxisInput.value
Added
GCAxisInput.analog
Added
GCAxisInput.canWrap
Added
GCAxisInput.lastValueTimestamp
Added
GCAxisInput.lastValueLatency
GCButtonElement.h
Added
GCButtonElement
Added
GCButtonElement.pressedInput
Added
GCButtonElement.touchedInput
GCController.h
Added
GCController.physicalInputProfile
GCDevice.h
Modified
GCDevice.physicalInputProfile
Availability
Deprecation Message
From
Available
none
To
Deprecated
Use the physicalInputProfile property on GCController instead. For GCKeyboard, use the keyboardInput property. For GCMouse, use the mouseInput property.
GCDevicePhysicalInput.h
Added
GCDevicePhysicalInput
Added
GCDevicePhysicalInput.device
Added
GCDevicePhysicalInput.elementValueDidChangeHandler
Added
-[GCDevicePhysicalInput capture]
Added
GCDevicePhysicalInput.inputStateAvailableHandler
Added
GCDevicePhysicalInput.inputStateQueueDepth
Added
-[GCDevicePhysicalInput nextInputState]
GCDevicePhysicalInputState.h
Added
GCDevicePhysicalInputState
Added
GCDevicePhysicalInputState.device
Added
GCDevicePhysicalInputState.lastEventTimestamp
Added
GCDevicePhysicalInputState.lastEventLatency
Added
GCDevicePhysicalInputState.elements
Added
GCDevicePhysicalInputState.buttons
Added
GCDevicePhysicalInputState.axes
Added
GCDevicePhysicalInputState.switches
Added
GCDevicePhysicalInputState.dpads
Added
-[GCDevicePhysicalInputState objectForKeyedSubscript:]
GCDevicePhysicalInputStateDiff.h
Added
GCDevicePhysicalInputElementChange
Added
GCDevicePhysicalInputElementUnknownChange
Added
GCDevicePhysicalInputElementNoChange
Added
GCDevicePhysicalInputElementChanged
Added
GCDevicePhysicalInputStateDiff
Added
-[GCDevicePhysicalInputStateDiff changeForElement:]
Added
-[GCDevicePhysicalInputStateDiff changedElements]
GCDirectionPadElement.h
Added
GCDirectionPadElement
Added
GCDirectionPadElement.xAxis
Added
GCDirectionPadElement.yAxis
Added
GCDirectionPadElement.up
Added
GCDirectionPadElement.down
Added
GCDirectionPadElement.left
Added
GCDirectionPadElement.right
GCGearShifterElement.h
Added
GCGearShifterElement
Added
GCGearShifterElement.patternInput
Added
GCGearShifterElement.sequentialInput
GCInputNames.h
Added
GCInputSteeringWheel
Added
GCInputShifter
Added
GCInputPedalAccelerator
Added
GCInputPedalBrake
Added
GCInputPedalClutch
Added
GCInputLeftPaddle
Added
GCInputRightPaddle
GCLinearInput.h
Added
GCLinearInput
Added
GCLinearInput.valueDidChangeHandler
Added
GCLinearInput.value
Added
GCLinearInput.analog
Added
GCLinearInput.canWrap
Added
GCLinearInput.lastValueTimestamp
Added
GCLinearInput.lastValueLatency
GCPhysicalInputElement.h
Added
GCPhysicalInputElement
Added
GCPhysicalInputElement.sfSymbolsName
Added
GCPhysicalInputElement.localizedName
Added
GCPhysicalInputElement.aliases
GCPhysicalInputProfile.h
Added
GCPhysicalInputProfile.valueDidChangeHandler
GCPressedStateInput.h
Added
GCPressedStateInput
Added
GCPressedStateInput.pressedDidChangeHandler
Added
GCPressedStateInput.pressed
Added
GCPressedStateInput.lastPressedStateTimestamp
Added
GCPressedStateInput.lastPressedStateLatency
GCProductCategories.h
Added
GCProductCategoryHID
GCRacingWheel.h
Added
GCRacingWheelDidConnectNotification
Added
GCRacingWheelDidDisconnectNotification
Added
GCRacingWheel
Added
GCRacingWheel.connectedRacingWheels
Added
-[GCRacingWheel acquireDeviceWithError:]
Added
-[GCRacingWheel relinquishDevice]
Added
GCRacingWheel.acquired
Added
GCRacingWheel.wheelInput
Added
GCRacingWheel.snapshot
Added
-[GCRacingWheel capture]
GCRacingWheelInput.h
Added
GCRacingWheelInputState
Added
GCRacingWheelInputState.wheel
Added
GCRacingWheelInputState.acceleratorPedal
Added
GCRacingWheelInputState.brakePedal
Added
GCRacingWheelInputState.clutchPedal
Added
GCRacingWheelInputState.shifter
Added
GCRacingWheelInput
Added
-[GCRacingWheelInput capture]
Added
-[GCRacingWheelInput nextInputState]
GCRelativeInput.h
Added
GCRelativeInput
Added
GCRelativeInput.deltaDidChangeHandler
Added
GCRelativeInput.delta
Added
GCRelativeInput.analog
Added
GCRelativeInput.lastDeltaTimestamp
Added
GCRelativeInput.lastDeltaLatency
GCSteeringWheelElement.h
Added
GCSteeringWheelElement
Added
GCSteeringWheelElement.maximumDegreesOfRotation
GCSwitchElement.h
Added
GCSwitchElement
Added
GCSwitchElement.positionInput
GCSwitchPositionInput.h
Added
GCSwitchPositionInput
Added
GCSwitchPositionInput.positionDidChangeHandler
Added
GCSwitchPositionInput.position
Added
GCSwitchPositionInput.positionRange
Added
GCSwitchPositionInput.sequential
Added
GCSwitchPositionInput.canWrap
Added
GCSwitchPositionInput.lastPositionTimestamp
Added
GCSwitchPositionInput.lastPositionLatency
GCSyntheticDeviceKeys.h
Added
#def kIOHIDGCSyntheticDeviceKey
GCTouchedStateInput.h
Added
GCTouchedStateInput
Added
GCTouchedStateInput.touchedDidChangeHandler
Added
GCTouchedStateInput.touched
Added
GCTouchedStateInput.lastTouchedStateTimestamp
Added
GCTouchedStateInput.lastTouchedStateLatency